Overwatch is a fast paced, hero centric shooter with tons of abilities and weapons. With so much going on, it’s understandable that a few things slipped through the cracks, and have remained unexplained. Below is our list of various things, whether big or small, that Overwatch forgot to tell us about!
Did you know that you can set up Key Bindings for specific characters? By heading into the options screen, and clicking Controls, you can find the Key Bindings section. In the top right, you can see a dropdown, that lets you pick which heroes bindings you wish to change.
This won’t be utilized by everyone, but it’s handy for those of us out there who like to specifically customize which button does what, and for whom. What makes this particularly nice, is that you can also adjust sensitivities for each hero. Notice Tracer bounces around too much, but you didn’t want to ruin your other characters aim speed? Simply hop in the options and slow Tracer down without changing anyone else!
This is something that’s easy to miss in the heat of battle, but when playing a map that has a Payload you need to escort, try and stay near it! As long as you’re near it and not taking damage, the Payload can heal you at a similar rate to that of Lucio. This is incredibly useful, as it keeps you in top shape as you fight off the Defenders.
The character of Symmetra has a very useful teleporter as an Ultimate skill. It allows her to get allies from the spawn point, back into the action quickly. However, bad placement can lead to characters getting lost, stuck or even killed.
When placing the teleporter pad, make sure that the exit is facing in a safe and open direction. Which side is the exit? The side that faces your character. So if you have your back against a wall, then place the teleporter, all your allies will come out and slam against the wall you had your back against. The same will occur if your up against a ledge, leading to your teammates death!
Armor and Shields
We all know how health works, but do you know what Armor and Shields do for your character?
Well Armor, as the name implies, blocks some damage. Any damage you take is reduced by 5 when hitting Armor, unless of course the shot would of done less than 5 to begin with. This may not seem like much, but it can add up pretty quickly when fighting someone like Tracer or Soldier 76 who shoot tons of bullets quickly.
Shields don’t offer damage reduction, but instead will regenerate when lost. Any character who starts with shields, like Zenyatta, or is given shields from Symmetra, will be able to regenerate those lost shield points after they’ve remained out of combat for a few seconds.